I love retro futurism stuff. Basically anything the past thought the future would look like is amazing to me! Bubble cars, tin robots, and of course. The classic, the ray gun!
Normally this is where I would have a break down of how I created my screenshot on the main page, though in this case, there isn't a need for one, the base colour was perfect as is. My usual toon shader approach didn't really reflect the look I wanted from this, I wanted this blaster to appear as though it was fresh out of the ray gun box, and hadn't been fired. Thus, I stuck with a more chromatic, and reflective approach, and scrapped the gritty ambient details
The ray gun was one of the first models I made in Maya. Naturally then its the perfect starting point for learning new software! Or two new software in this case. Substance Painter and Vray. Now, the crazy thing to me when I was doing this, was that it’s the same mesh. There’s nothing different about it, just that, it’s actually textured, and lit differently, and I must say, I’m definitely a fan of the new workflow. Fingers crossed I find more places to use it!